A free, single-purpose tool for the sim racing community.

Most racing simulators launch with a default field of view setting that was chosen to look reasonable in a marketing screenshot, not to match any specific driver’s monitor or seating position. The result is that almost every sim racer is driving with a field of view that is at least slightly wrong, and most have never realized it because the effect is subtle.

It shows up as braking points that never quite feel consistent, apexes that are always a little off, and a general sense that the car is harder to place than it should be. Our breakdown of why the wrong FOV costs lap time covers this in more detail.

The Sim Racing FOV Calculator exists to fix that with real numbers instead of guesswork. The calculation behind it is simple trigonometry based on your actual monitor size and how far you sit from it, not a generic recommendation copied from a forum post. Enter your setup once and the tool returns the exact horizontal and vertical field of view for your rig, converted into whichever value your specific simulator asks for. If you want the full math, see how the calculator works.

What this tool covers

The calculator supports single monitor and triple screen setups, explained in our single versus triple screen FOV guide, and every common aspect ratio from standard 16:9 to super ultrawide 32:9. It outputs values for iRacing, Assetto Corsa and Assetto Corsa Competizione, Automobilista 2, Project CARS, rFactor 2, Le Mans Ultimate, RaceRoom Racing Experience, the F1 series, BeamNG.drive, Automobilista 1, EA Sports WRC, DiRT Rally 2.0 and Richard Burns Rally. The full breakdown of which FOV type each of these sims expects is in our per-game FOV reference table.

How accurate is the math

The formula is standard trigonometry, not an estimate: horizontal FOV in degrees equals two times the arctangent of half your screen width divided by your seating distance. For triple screen setups, we apply the tripled-FOV approximation used across the sim racing community, which is accurate provided your side monitors are angled correctly. Definitions for every term used on this site, including horizontal FOV, vertical FOV and seating distance, are collected in our quick glossary.

Who this is for

Whether you are setting up a first cockpit with a single monitor or running a full triple screen rig, this tool is built for anyone who wants their braking points and corner entry to feel the same lap after lap. It is free to use, requires no account, and runs entirely in your browser. Common questions we get are answered in our FAQ section.

Get in touch

Questions, corrections, or a sim you think should be added to the list? See our contact page. You can also read our privacy policy and terms of use.